Collection of my Unity projects that I've developed. I have many attempts that never reached the light, and yet few of them might of been great games... Now enough with the drama, let me fly you through a quick overview of the projects!
The classic clone of Tetris, with the addition of random events, which can be toggled in the settings
menu.
The text-editor made in unity. Create, delete and customize your rich-text with tags that are listed in the built-in help menu with handy shortcuts to speed up your process instead of pressing buttons. Looking back at this, I prefer to using a notepad.
Little space based project which emerged from messing around with parallax backgrounds. I enjoyed making this little prototype.
Caught is a stealth based game from a third-person perspective. You control your character by clicking on a desired destination you want it to walk to. You must also terminate all the stations, while avoiding the guard.
Zombocks is a first-person zombie shooter, first of its kind.
Boulder is a third-person physics-based parkour game, where a very spherical rock has ability to jump through the environment.
Gold-Pump a city-builder prototype.
This is a game about gravity and dodging the rockets. Currently there are no objectives, just to wonder around and feel the gameplay.
Power-Walk is my first game I finished and was happy with the outcome. It even includes an end animation if you can manage to beat the game.