This is a collection of my Unity prototypes / projects that I have developed up to my late teen years. I have many attempts during the game dev days, some were good, some bad, and most of these never actually reached the light, and
yet looking back, few of them might of been great games...
But thats out of the picture now...
Enough with the drama, let me fly you through a quick
overview of the projects!
A library of scripts that assists the game developer in implementing an extendable game settings system within their game in an easy to use manner. Uses the built-in Unity components, TMPro, UnityEngine.UI and others. This script can be easily extended with additional options.
The classic clone the Tetris game. I already knew the classic Tetris, and I found it somewhat boring after a while, so I decided to create my own version and improve it with the addition of random events, which can be toggled in the settings menu if you still prefer the classic version of it.
The text-editor made in Unity. Create, delete and customize your rich-text with tags that are listed in the built-in help menu with handy shortcuts to speed up your process, instead of pressing buttons.
Looking back at this, I prefer using a notepad. I knew it would be overkill using a game engine for an editor, but I wanted to try anyways, and now I can understand why we don't do it this way. I still enjoyed making it, I think?
A little game in space, using your mouse to move, and shoot projectiles. This emerged from messing around with parallax backgrounds. I truly enjoyed making this little prototype. In fact, I think throughout creating games in general, this one, whilst simple, was the most enjoyable to test after making changes. I'd say give it a try.
Caught is a stealth based game using drone-camera perspective. You guide your teammate in deactivating all the terminals, whilst also avoid the guard.
This was also a fun one to work on, it involved the navigating agent with visibility and hiding mechanics for the player.
Zombocks is a first-person zombie shooter
First of its kind. It is ok. Lets move on.
Boulder is a third-person physics-based parkour game, where a very spherical rock has ability to jump through the environment.
I enjoyed this one too, and managed to create a proper level system for it outside the sandbox, and got it played by few people and a review. If someone plays my game and has time to review it, I can call it a success.
Gold-Pump is a city-builder prototype.
This one stretches the city-builder theme a little bit much, but the very basic principal is at play, you place buildings, your resources increase.
This is a game about gravity and dodging the rocket, as simple as that. Does not have an ending.
Power-walk is my very first game I finished. I was happy with the outcome. It even includes an end animation; if you can manage to beat the game that is.